Defining
the problem
During his lecture Haibo Li (2012) talked
about design research. One thing that stuck to my mind and one that I don’t
think gets as much attention as it should is that the research question/problem
should be carefully thought through. He mentioned that some researchers spend
too much time on trying to solve the problem instead of actually thinking about
what the problem is and how they can change the definition of the problem to
make it easier to solve.
I first came in touch with the importance
of research questions during the bachelor thesis. There we were encouraged to
spend a lot of time to narrow down our question, and think it through, to make
it as concrete and easy to answer as possible. The research question helped us
direct the research and made it much more focused on a specific area. If we
hadn’t narrowed it down I believe it would have been much harder to know what
to study and which target group we were looking at. A good research
question/problem always helps the whole paper and research in the right
direction and makes it easier to conduct. A suiting term for this subject that
I would like to mention is, to quote Aristotle, “Well begun is half done” (Social Research Methods, 2006).
When
to create a prototype
Li (2012) also mentioned that prototypes
should be created with care and with a lot of research backing up its use. He
showed examples of products that had been studied theoretically before having a
prototype created. Mathematic formulas had been used and solved, which showed
that a prototype would work and would be relevant to build.
When dealing with prototypes in a design
research it is important to have done enough background research and confirm
with theory that a prototype could work and would be worth creating. Advanced
prototypes may take time to develop and can also cost a lot of money creating.
When doing a design in a company both time and money could be scarce and
shouldn’t be wasted, thus the importance of thorough work with theory in the
subject before developing any advanced prototypes. Prototypes can of course be
made with different complexity and simple ones could more easily be created
without using much time and money. Many prototypes, with different level of
work, could be created during an iterative design process (Wells-Clarke, 2010) if
the time and money do exist.
References,
Li, H. (2012). Lecture, 2012-11-26.
Social Research Methods (2006). Problem Formulation.
http://www.socialresearchmethods.net/kb/probform.php. Downloaded 2012-11-26.
Wells-Clarke, R. (2010). User Interface Prototypes Save Time and
Money. http://www.ddsn.com/blogs/digital-insight/user-interface-prototypes-save-time-and-money.aspx.
Downloaded 2012-11-26.
Inga kommentarer:
Skicka en kommentar